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  • Μελέτη
    Με επίκεντρο τις ανάγκες των χρηστών, εφαρμόζοντας την επιστήμη και παρακολουθόντας τις νέες τεχνολογίες, σχεδιάζουμε με λεπτομέρεια σύγχρονους χώρους.
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    Με δεδομένο την ποιότητα, αξιοποιώντας όλους τους διαθέσιμους πόρους εφαρμόζουμε καινοτόμες τεχνικές για την δημιουργία άρτιων κατασκευών.
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    Με σκοπό την ασφαλή, ορθή και οικονομική λειτουργία του κτιρίου, προσφέρουμε ολοκληρωμένες υπηρεσίες λειτουργικής υποστήριξης και διαχείριση των υποδομών
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  • Comment Link m98 Δευτέρα, 20 Ιανουαρίου 2025 04:06 posted by m98

    heres a list of the games


    Red Storm Rising: A submarine sim game loosely
    based on the novel of the same name. Produced in 1988 by MicroProse
    for IBM PC Compatible, C64, and Amiga.

    SSN: The novel of the same name is based on it.

    Shadow Watch: Turn based strategy based on the Power Play novel [1].


    Rainbow Six Series: Squad-based first-person shooters,
    based on the novel of the same name, typically taking place in closed urban environments.


    Tom Clancy's Rainbow Six (1998)

    Tom Clancy's Rainbow Six: Eagle Watch (1999)

    Tom Clancy's Rainbow Six: Rogue Spear (1999)

    Tom Clancy's Rainbow Six: Rogue Spear: Urban Operations(2000)

    Tom Clancy's Rainbow Six: Covert Operations Essentials(2000)

    Tom Clancy's Rainbow Six: Rogue Spear: Black Thorn(2001)

    Tom Clancy's Rainbow Six: Take-Down - Missions
    in Korea(2001)

    Tom Clancy's Rainbow Six: Lone Wolf (2002)

    Tom Clancy's Rainbow Six 3 (2003)

    Tom Clancy's Rainbow Six 3: Raven Shield (2003)

    Tom Clancy's Rainbow Six: Broken Wing (2003)

    Tom Clancy's Rainbow Six: Urban Crisis (2003)

    Tom Clancy's Rainbow Six 3: Black Arrow (2004)

    Tom Clancy's Rainbow Six 3: Athena Sword (2004)

    Tom Clancy's Rainbow Six 3: Iron Wrath (2005)

    Tom Clancy's Rainbow Six: Lockdown (2005)

    Tom Clancy's Rainbow Six: Critical Hour (2006)

    Tom Clancy's Rainbow Six: Vegas (2006)

    Tom Clancy's Rainbow Six: Vegas 2 (2008)


    Ghost Recon Series: Squad-based first-person shooters/third-person shooters.
    As opposed to the Rainbow Six games, Ghost Recon usually takes
    place in larger, outdoor environments.

    Tom Clancy's Ghost Recon (2001)

    Tom Clancy's Ghost Recon: Desert Siege (2003)

    Tom Clancy's Ghost Recon: Island Thunder (2003)

    Tom Clancy's Ghost Recon: Jungle Storm (2004)

    Tom Clancy's Ghost Recon 2 (2004)

    Tom Clancy's Ghost Recon 2: Summit Strike (2005)

    Tom Clancy's Ghost Recon: Advanced Warfighter(2006)

    Tom Clancy's Ghost Recon Advanced Warfighter 2(2007)

    Tom Clancy's Ghost Recon Predator (2011)


    Splinter Cell Series: Third person stealth games, lately spawned a line of books written by a series of different authors, all writing under thepseudonym David Michaels.


    Tom Clancy's Splinter Cell (2002)

    Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)

    Tom Clancy's Splinter Cell: Chaos Theory (2005)

    Tom Clancy's Splinter Cell: Essentials (2006)

    Tom Clancy's Splinter Cell: Double Agent (2006)

    Tom Clancy's Splinter Cell: Conviction (2010)


    End War Series : Franchise set in a speculative World War 3,
    taking place in 2020.

    Tom Clancy's EndWar (2008)


    H.A.W.X. Series : Air combat.


    Tom Clancy's H.A.W.X. (2009)


    GENERAL

    | Ghost Recon Series Overview |

    | The Ghosts FAQ |

    Major firepower: Klaus Henkel with the MM1 and M136 in Island Thunder

    LATEST UPDATES:

    This page last updated on: 2007 May 20


    Added the Russian Kord 12.7 Heavy Machine Gun (giving a
    final total of 54 entries)

    GHOST RECON 1 WEAPONS LIST

    Here is a list of all the weapons that show up in Ghost Recon 1
    and its mission packs for both single player and multiplayer game types.

    The majority of the weapons used by the Ghosts are
    listed in the game manuals. However, some weapons used by
    the enemies do not show up in the manuals, and can only be found
    listed as ".gun" files in GR's "Equip" folder.

    Ghost Recon 1 weapons appear in green.

    Desert Siege weapons appear in yellow. There are 9 new weapons introduced in Desert Siege.

    All Desert Siege weapons are multiplayer-only unless
    indicated.

    Island Thunder weapons appear in blue. There are 12 new weapons introduced in Island Thunder.

    All Island Thunder weapons are only available in Quick Mission mode or multiplayer unless indicated.



    Most of the descriptions for the weapons that appear in the
    original Ghost Recon are derived from the game manual.
    A few descriptions come from Ghost Recon.com's "official"weapons page.
    Descriptions for Desert Siege weapons come from an official Ubi Soft Desert Siege press information package.
    Descriptions for the Island Thunder weapons were written by us following our own research.



    For more details about the weapons stats, check out
    German fan site RainbowSix.org's GR weapons section.

    PLEASE NOTE: Thanks to all the fans that have e-mailed us about how some
    of the names and weapons specs in this list are not totally accurate (e.g.
    the M4 should be the M4A1, the M16A2 looks more like a M16A4,
    the MP5 should be a MP5A4, the MP5 SD should be the
    MP5SD5 and it fires standard NATO 9x19mm, not subsonic rounds).

    Our goal for this weapons page is to give some brief information (including some
    interesting historical notes) so players can differentiate between the huge number of weapons in the GR series.
    The names and specs in the descriptions below reflect what is seen in-game and in the manuals, which the game
    designers have either purposely (to avoid intellectual property issues) or perhaps mistakenly deviated from real world info.


    HAND-HELD

    M67 Hand Grenade - The M67 fragmentation hand grenade is the current U.S.
    Army standard-issue hand grenade.

    M18 Claymore - The M18 directional anti-personnel fragmentation mine consists of a curved rectangular plastic shell
    with C3 explosive inside. When triggered, the explosive releases 700
    deadly steel balls which blow out towards one direction in a fan-shaped
    pattern.

    M2 Demolitions Charge - The M2 demo charge is capable of
    destroying roads, bridges, and other structures.

    AN/GVS-5 Binoculars - The AN/GVS-5 is a hand-held binocular-like laser range finder which
    can determine ranges up to 10,000m.

    AN/GSQ-187 Sensor - The AN/GSQ-187 is a placed remote sensor that detects enemy
    movements based on changes in seismic, acoustic, thermal, and
    magnetic energy in the area.

    PISTOLS

    M9 - The M9 is a 9mm pistol with a magazine capacity
    of 15 rounds. It is the current standard-issue sidearm
    used in the U.S. Army.

    M9 SD - The M9SD is the M9 pistol equipped with a silencer and subsonic ammunition. It sacrifices power for quieter operation.

    M1911 - Designed by John Browning and selected by the U.S.
    armed forces in 1911, the Model 1911 .45 caliber pistol has been adopted by many armies around the world as a standard
    sidearm. This pistol is only used by enemies in Ghost Recon, and appears in the very first mission.

    Papashvili brandishes the M1911 in GR's first level

    HK4 - The HK4 was the first pistol designed by Heckler &
    Koch in the mid-1960's. The German firm used the name "HK4" because the handgun was available in four calibers.

    The version used in Island Thunder is 9mm semi-automatic.


    Makarov - The Makarov is a Russian-designed semi-automatic 9mm pistol.

    More info here.

    SUBMACHINE GUNS

    MP5 - The MP5 SMG fires a 9x19mm pistol ammunition round from a 30-round magazine.


    MP5 SD - The MP5 SD is the MP5 SMG with an integral silencer.
    It fires a subsonic 9mm round.

    Bizon - The Bizon is a Russian 9mm submachine gun. It fires a 9 x 18mm Makarov round at a cyclic rate of 700 rounds per
    minute.

    Star Z84 - The Z84 is the Spanish army's standard submachine gun manufactured by Star.

    It fires a 9mm round at a cyclic rate of 600 rounds per minute.


    Samopal 25 - The Samopal 25 is a 9mm submachine gun designed in Czechoslovakia during the Soviet
    era. It is identical to the Samopal 23 but the "25" designation indicates a folding stock.


    ASSAULT RIFLES

    M16A2 - The M16A2 is the U.S. Army standard-issue rifle.
    It fires 5.56x45mm ammunition fed by a 30-round magazine.


    M16/M203 - This variant of the M16A2 comes with the M203 underbarrel 40mm grenade launcher attached.
    The M203 is a single-shot breach-loading weapon.

    OICW/GL - The OICW (Objective Individual
    Combat Weapon) weapons system consists of an assault rifle firing
    5.56x45mm ammunition and a 20mm semi-automatic grenade launcher.

    The grenade launcher is mounted above the rifle barrel and loads from
    a 6-round magazine. The two systems can be separated and the assault rifle-only portion can be used independently of the grenade launcher.


    OICW - Ghost Recon allows the choice of this version of
    the OICW which consists of the assault rifle portion only.


    AK47 - The AK47 fires the 7.62 x 39mm M1943 round. The weapon is fed by a
    30-round detachable magazine. This weapon is not playable in Ghost Recon, but enemies that show up early in Ghost Recon (like the Georgian rebels) will use it against
    you in the single-player missions.

    AK74 - The AK74 fires 5.45mm ammo fed by a 30-round magazine.
    It was introduced into Soviet Army service in 1974, but there were so many
    AK47s around that many reserve units still use the older weapons even today.

    Enemies like the elite Russian soldiers that show up in GR's later levels will
    use it against you.

    AK74/GL - This version of the AK74 comes with an underbarrel grenade launcher attached.

    This weapon is not playable in Ghost Recon, but is used
    by enemies in the single-player missions (e.g. the swamp mission).


    AK74U - The AK74U was developed from the AK74, but features a shorter barrel, lesser
    muzzle velocity, a higher rate of fire, but lower consistency of fire.
    The AK74U is intended for special subunits
    of airborne troops, signal men, combat engineers, drivers
    of combat vehicles, crews of missile launchers and special law enforcement subunits.
    (Info taken from this page.) This weapon is only used by enemies in Ghost Recon, and first appears in the Docks mission.

    The Russian AK74U spotted in the Docks level

    Groza/GP25 - The Groza is a Russian bullpup assault rifle design.
    It fires a 9x39mm round at a cyclic rate of 700 rounds per minute.
    The variant in Desert Siege utilizes an underbarrel
    GP25 40mm grenade launcher.

    AN94 - The AN94 is a Russian assault rifle design, slated to replace the AK74.
    It fires the Russian 5.45mm round. It has two different rates of fire,
    depending on the cyclic setting. The first is a 2-round burst mode that cycles
    at 1800 rounds per minute. In fully automatic mode, the rifle cycles at
    600 rounds per minute.

    AN94/GP25 - This version of the AN94 comes with a GP25 underbarrel 40mm grenade launcher attached.


    A91 - The A91 is a Russian compact assault rifle design.
    It fires a 9x39mm round at a cyclic rate of 800 rounds per minute.


    Samopal vz 58 - The Samopal vz 58 (1958 version) was the Czechoslovakian version of the AK47.

    It also fires the Soviet standard 7.62 x 39mm
    round. Although manufactured during the Soviet era, it still sees service in both the Czech Republic and Slovakia today.



    CARBINES

    M4 - The M4 carbine is a scaled-down version of the M16 rifle.

    It fires the same 5.56x45mm ammunition from the same 30-round magazines.


    SA80 - The SA80 is a scaled-down carbine version of the L85 IW (Individual
    Weapon) assault rifle used by the British Army.
    It fires the NATO standard 5.56x45mm round from a 30-round magazine.


    FN-FAL Para Variant - The FN-FAL is a Belgian assault rifle manufactured by Fabrique Nationale.

    The Para variant is a slightly shorter and lighter carbine version of the assault rifle designed for
    use by paratroops. It fires a 7.62x51mm round at a cyclic rate of 600 rounds per
    minute.

    M4 SOCOM (Silenced) - This SOCOM (Special Operations Command)
    version of the M4 carbine appears in the Island Thunder single
    player campaign as a specialist's weapon. It fires the same 5.56x45mm rounds.
    It is equipped with the M4 SOPMOD (Special Operations Peculiar Modification) kit.
    Thisaccessory kit includes an ACOG scope that allows for better target acquisition in low-light and night situations.
    The M4 SOCOM in Island Thunder also uses a sound suppressor.


    Henry Ramirez with the M4 SOCOM in Island Thunder

    SNIPER RIFLES

    M24 - The M24 is the current sniper rifle system of the U.S.
    Army. It is a bolt-action rifle firing a 7.62x51mm round from a 6-round magazine.

    It has a 10x power telescopic sight.

    L96A1 - The L96A1 is a bolt-action single-shot sniper rifle that is in current use by the British Army.
    It fires 7.62x51mm ammunition from a 10-round box
    magazine.

    M82A1 Barrett - The M82A1 is a 0.50 caliber semi-automatic rifle.
    The extreme power of the rounds it fires makes
    it ideal for taking out lightly armored vehicles. The weapon is fed from a
    10-round box magazine.

    SVD - The SVD, or Dragunov, is a semi-automatic rifle firing 7.62x54mm ammunition of Russian design. It is fed from
    a 10-round box magazine.

    PSG1 - The PSG1 is a sniper rifle manufactured by Heckler and Koch.
    The rifle fires a 7.62x51mm round in semi-automatic mode
    only.

    M98 Barrett - The M98 is an American rifle manufactured by Barrett.

    The rifle fires a 0.338 Lapua Magnum round only in semi-automatic mode.


    SR25 - The SR25 is a semi-automatic sniper rifle based on the M16 assault rifle,
    but chambered for 7.62mm caliber rounds. It uses
    a 20-round magazine. It appears in the Island Thunder single player campaign as a specialist's weapon.

    SR25 SD - This is a silenced SR25 equipped with a suppressor.


    LIGHT MACHINE GUNS

    M249 SAW - The M249 SAW (Squad Automatic Weapon) is a light support
    weapon that fires 5.56x45mm ammunition. It is commonly fed from a
    200-round drum magazine.

    RPK74 - The RPK74 is a heavier variant of the AK-74 assault rifle.
    It fires a 5.45x39mm round.

    Degtyarev DP - The Degtyarev DP was the standard light machine gun of the Soviet army during World War II.
    It fires a 7.62x54mm round at a cyclic rate of 550 rounds per minute.
    Ammunition is fed from a 47-round drum.

    RP46 - The RP46 is a newer version of the Degtyarev DP.

    The RP46 has a higher rate of fire but is heavier than the DP.
    The RP46 features a distinct carrying handle.
    It can use either belt-fed ammunition or a drum magazine.


    MEDIUM MACHINE GUNS

    MG3 - The MG3 fires a 7.62x51mm round. It has
    a specially made drum that holds 100 rounds of linked ammunition.

    M60 - The M60 is an American general-purpose machine gun.
    It fires a 7.62x51mm round at a cyclic rate of 600 rounds per minute.



    PKM - The PKM is a Russian medium machine gun. It fires a
    7.62x54mm round at a cyclic rate of 700 rounds per minute.
    This weapon shows up in both single player and multiplayer
    Desert Siege.

    FN M240G - Manufactured for the US Army and Marines by Belgian company FN, the M240G has largely replaced
    the M60. The M240G fires a 7.62mm round at an operator adjustable rate of 750
    to 950 rounds per minute. The "G" indicates this is the ground
    infantry modified version of the M240 that is mounted on AFVs.

    The version seen in Island Thunder has a large AN/PVS-17 scope mounted on it for night use.


    HEAVY MACHINE GUNS

    Browning M2 .50 Caliber Heavy Machine Gun -
    This is a stationary tripod-mounted belt-fed heavy machine
    gun used by the U.S. and its allies. It can be found in a few fortified areas in Ghost Recon, and cannot be carried around.
    During use, it requires a short period to cool
    in order to avoid overheating and jamming.

    Kord 12.7 Heavy Machine Gun - The Russian Kord is a

    12.7 x 109mm caliber belt-fed, air-cooled, gas-operated full-auto only heavy machine gun. This stationary tripod-mounted weapon can be found in enemy emplacements and cannot be carried around.

    It is the enemy's equivalent to the Browning M2, and also requires a short period to cool in order to avoid overheating and jamming.


    A Russian soldier firing an emplaced Kord in Ghost Recon

    GRENADE LAUNCHERS

    MM1 - The MM1 is a semi-automatic grenade launcher that fires 40mm grenades.
    It uses a 12-round magazine. It appears in the Island Thunder single player campaign as a
    specialist's weapon.

    AGS17 Automatic Grenade Launcher System - This is
    a Russian-made emplaced tripod-mounted belt-fed automatic grenade launcher.
    A drum magazine on its side holds 30mm grenade rounds.
    The Russian nickname for the weapon is "Plamya" (flame).

    More info here


    SIG552- Sucks

    AK47- Sucks (somewhat)

    G3k4- Awesome

    G36C- Awesome

    TAR21- Good

    XM8- Good

    FAMAS- Good

    SCAR-H- Sucks

    HK21- Good

    M249- Good

    MG36- Average

    Mk46- Sucks

    M870CS- Good

    SPAS-12- Good

    M3CS- Sucks

    XM26- Awesome

    MP5N- Okay

    MP9- Good

    MP7a1- Awesome

    P90- Sucks

    UMP-45- Awesome

    MAC11- Sucks

    Mk23- Awesome

    Desert Eagle- Good

    Raging Bull- Sucks

    USP-40- Sucks

    M92F- Awesome

    Glock 19- Good

    PSG-1- Good

    Scout Tactical and other Bolt Actions- Good

    Shield- Good unless fighting really good/non-noob
    opponents

    You start out with a few of these, and earn more as you advance in rank on online multiplayer.

    In single player, you unlock them as you progress through the campaign, generally starting with the worse guns
    and getting better ones.

    My personal favorites are the G36C, UMP-45, MP7a1, G3K4 and Mk23.
    Sometimes, I'll use the SPAS-12 or XM26.

    Pistols*

    Mk. 23:

    ROF: semi

    FSM:

    STK:3

    PN:

    magazine size:12

    USP40:

    FSM:semi

    STK:4

    PN:

    magazine size:

    92FS:

    ROF:

    FSM:Semi

    STK:4

    PN:

    magazine size:15

    Glock18c:best when used at close range

    ROF:Incredible

    FSM:Semi-Full Auto

    STK:5

    PN:

    magazine size:10

    Desert Eagle:

    ROF:

    FSM:Semi

    STK:2

    PN:

    magazine size:7

    Raging Bull:

    ROF:

    FSM:Semi

    STK:1

    PN:

    magazine size:6

    P99:

    ROF:

    FSM:

    STK:3

    PN:

    magazine size:12

    SMG's have a short-med effective range

    SMG*

    MP5:

    ROF:

    FSM:

    STK:

    PN:

    magazine size:30

    Spread Pattern:

    MP7A1:

    ROF:

    FSM:

    STK:3

    PN:

    magazine size:40

    Spread Pattern:

    UMP45:

    ROF:Slow-Fast

    FSM:

    STK:4

    PN:

    magazine size:25

    Spread Pattern:

    P90:

    ROF:Fast

    FSM:Single,3RD, Full Auto

    STK:4

    PN:

    magazine size:50+1

    Spread Pattern:

    MP9:

    ROF:incredible

    FSM:

    STK:

    PN:

    magazine size:30

    Spread Pattern:

    MAC11: best when used at close range

    ROF:

    FSM:Full Auto Only

    STK:5

    PN:

    magazine size:32

    Spread Pattern:

    AUG PARA:

    ROF:Incredible

    FSM:Single-Full Auto

    STK:4

    PN:

    magazine size:25

    Spread Pattern:

    Skorpion V283:

    ROF:

    FSM:Full Auto Only

    STK:5

    PN:

    magazine size:30

    Spread Pattern:

    Type 05 JS:

    ROF:

    FSM:

    STK:4

    PN:

    magazine size:50

    Spread Pattern:

    Assault Rifles have a short-long effective range
    depending on the weapon

    Assault Rifles

    SCARC-H CQC:

    ROF:

    FSM:semi-full auto

    STK:3

    PN:

    magazine size:

    Spread Pattern:

    M8:

    ROF:Incredible

    FSM:

    STK:2

    PN:

    magazine size:30

    Spread Pattern:

    AUGA3:

    ROF:slow

    FSM:semi-full auto

    STK:3

    PN:

    magazine size:

    Spread Pattern:

    G3KA4:

    ROF:

    FSM:

    STK:2

    PN:

    magazine size:30

    Spread Pattern:

    552C:

    ROF:

    FSM:

    STK:3

    PN:

    magazine size:30

    Spread Pattern:

    G36C:

    ROF:

    FSM:single-full auto

    STK:3

    PN:

    magazine size:30

    Spread Pattern:

    MTAR21:

    ROF:Incredible

    FSM:Semi-Full Auto

    STK:3

    PN:

    magazine size:30

    Spread Pattern:

    FAMAS:

    ROF:

    FSM:

    STK:3

    PN:

    magazine size:25

    Spread Pattern:

    AK47:

    ROF:slow-fast

    FSM:

    STK:3

    PN:

    magazine size:30

    Spread Pattern:

    AKS-74u

    ROF:fast

    FSM:semi-full auto

    STK:3

    PN:

    magazine size:30

    Spread Pattern:

    FNC:

    ROF:

    FSM:3

    STK:

    PN:

    magazine size:30

    Spread Pattern:

    L85A2:

    ROF:slow-fast

    FSM:semi-full auto

    STK:3

    PN:

    magazine size:25

    Spread Pattern:

    M468:

    ROF:

    FSM:

    STK:

    PN:

    magazine size:30

    Spread Pattern:

    Light Machine Guns have a short-long effective range

    LMG

    MK46:

    ROF:fast

    FSM:Full Auto Only

    STK:

    PN:

    magazine size:100

    Spread Pattern:

    21E:

    ROF:slow

    FSM:Full Auto Only

    STK:3

    PN:

    magazine size:100

    Spread Pattern:

    M249SPW:

    ROF:slow-fast

    FSM:

    STK:3

    PN:

    magazine size:100

    Spread Pattern:

    MG36:

    ROF:slow-fast

    FSM:Full Auto Only

    STK:2

    PN:

    magazine size:100

    Spread Pattern:

    Shotguns have a close-med range. Tests were preformed at short range.


    Shotguns

    M3:

    ROF:Fast

    FSMump

    STK:1

    PN:

    shell capacity:8

    Spread Pattern:

    SPAS12:

    ROF:Slower than 500 and M3

    FSMump action

    STK:1

    PN:

    shell capacity:8

    Spread Pattern:

    870MCS:

    ROF:slower than 500 and M3

    FSMump

    STK:1

    PN:

    shell capacity:8

    Spread Pattern:

    XM26-LSS:

    ROF:Slow

    FSM:Semi-Full Auto

    STK:2

    PN:

    magazine size:8

    Spread Pattern:

    Tactical 500:

    ROF:Fast

    FSMump

    STK:1

    PN:

    Shell capacity:8

    Spread Pattern:

    Sniper rifles are best used at long ranges due to 6x minimum scope power.

    Read Forenotes at top regarding bolt action 2 hit kills

    Sniper Rifles

    PSG1:

    ROF:slow

    FSM:Semi Automatic

    STK:2

    PN:

    magazine size:5

    Spread Pattern:

    M40A1:

    ROF:Bolt Action

    FSM:Bolt Action

    STK:1

    PN:

    magazine size:5

    Spread Pattern:

    SV-98:

    ROF:Bolt Action

    FSM:Bolt Action

    STK:

    PN:

    magazine size:5

    Spread Pattern:

    Scout Tactical

    ROF:Bolt Action

    FSM:Bolt Action

    STK:1

    PN:

    magazine size:5

    Spread Pattern:

    L96 Arctic Warfare

    ROF:Bolt Action

    FSM:Bolt Action

    STK:1

    PN:

    magazine size:5

    Spread Pattern:

    SR-25 SD (silenced)

    ROF:Slow

    FSM:Semi Automatic

    STK:2

    PN:

    magazine size:5

    Spread Pattern:

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