Τετάρτη, 21 Σεπτεμβρίου 2016 21:38

Υπηρεσίες Μηχανικού

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  • ΕΚΔΟΣΕΙΣ ΟΙΚΟΔΟΜΙΚΩΝ ΑΔΕΙΩΝ
  • ΜΕΛΕΤΗ-ΕΠΙΒΛΕΨΗ ΕΡΓΩΝ
  • ΚΑΤΑΣΚΕΥΕΣ ΕΡΓΩΝ
  • ΔΙΑΧΕΙΡΙΣΗ ΕΡΓΩΝ
  • ΠΙΣΤΟΠΟΙΗΤΙΚΑ ΕΝΕΡΓΕΙΑΚΗΣ ΑΝΑΒΑΘΜΙΣΗΣ – ΠΕΑ
  • ΡΥΘΜΙΣΗΣ ΑΥΘΑΙΡΕΤΩΝ
  • ΤΟΠΟΓΡΑΦΙΚΑ ΔΙΑΓΡΑΜΜΑΤΑ
  • ΒΕΒΑΙΩΣΕΙΣ ΜΗΧΑΝΙΚΟΥ ΓΙΑ ΜΕΤΑΒΙΒΑΣΕΙΣ
  • ΠΡΑΓΜΑΤΟΓΝΩΜΟΣΥΝΕΣ
  • ΑΔΕΙΕΣ ΛΕΙΤΟΥΡΓΙΑΣ ΚΑΤΑΣΤΗΜΑΤΩΝ
  • ΥΠΗΡΕΣΙΕΣ ΤΕΧΝΙΚΟΥ ΑΣΦΑΛΕΙΑΣ

 

  • Μελέτη
    Με επίκεντρο τις ανάγκες των χρηστών, εφαρμόζοντας την επιστήμη και παρακολουθόντας τις νέες τεχνολογίες, σχεδιάζουμε με λεπτομέρεια σύγχρονους χώρους.
  • Κατασκευή
    Με δεδομένο την ποιότητα, αξιοποιώντας όλους τους διαθέσιμους πόρους εφαρμόζουμε καινοτόμες τεχνικές για την δημιουργία άρτιων κατασκευών.
  • Διαχείριση
    Με σκοπό την ασφαλή, ορθή και οικονομική λειτουργία του κτιρίου, προσφέρουμε ολοκληρωμένες υπηρεσίες λειτουργικής υποστήριξης και διαχείριση των υποδομών
Read 10763703 times Last modified on Τετάρτη, 21 Σεπτεμβρίου 2016 23:46

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  • Comment Link ninja168 Δευτέρα, 20 Ιανουαρίου 2025 23:59 posted by ninja168

    The iconic image of gamer is a teen in his bedroom.


    However, new research has found that in fact, it's far more likely to be their
    parents, or even grandparents, blowing up aliens or solving
    puzzles.

    Researchers found the average US gamers is in fact now aged 43, married with children, and taking home $36k a
    year - while the over-70s are the group most likely
    to have more than ten downloaded to their phone. 

    Scroll down for video 




    Researchers found the average US gamers is in fact aged 43 and married with children, while
    the over-70s are the group most likely to
    have more than ten downloaded to their phone.



    GAMING IN FIGURES 

    Texting (78 per cent), calls (67 per cent) and taking photos (32 per cent) emerged
    as the top uses for cells, but playing games (30 per cent) beat social media (27 per cent), email (23 per cent) and listening to music (13 per cent).


    Most people (34 per cent) play seven days a week, with puzzle-solving the most
    popular genre, followed by action, social, quiz and sports.


    The bedroom is the most popular location for mobile
    gaming (68 per cent), ahead of the bathroom (53 per cent) and the workplace
    (39 per cent). 


    The poll of 1,000 US mobile gamers by GuruArcade.com
    also found what phones are being used for.

    Texting (78 per cent), calls (67 per cent) and
    taking photos (32 per cent) emerged as the top uses for cells, but playing games (30 per
    cent) beat social media (27 per cent), email (23 per cent) and listening to music (13 per cent).


    Most people (34 per cent) played seven days a
    week.

    The most popular games were puzzle-solving followed by action, social,
    quiz and sports.

    The bedroom is the most popular location for mobile gaming (68 per cent), ahead of the bathroom (53 per cent) and
    the workplace (39 per cent).

    Three in ten have played in a restaurant, one in five admitted to gaming
    while dining with the family or on the commute to work, and one in ten has
    switched their attention from the big screen to their cell screen at a movie theater.



    The average player has four games on their mobile phone and will spend a
    little over a half an hour a day, four days a week, trying to improve their
    highest score on their favorite gaming app.





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    One in seven spends over ten hours each week with their eyes glued to their phones playing a game.


    It also emerged that casual gamers typically download two new gaming apps on their device each month.


    Sam Cross of Guru Arcade, makers of mobile game Pop Rocket Rescue, said:
    'You can play a mobile game anytime, anywhere, since smartphones are so portable.





    Forty-one percent of people have played a mobile game for up to three hours in one sitting.




    TEN BIGGEST SELLING GAMES 

    1. Candy Crush Saga

    2. Angry Birds

    3. Words with Friends

    4. Clash of Clans

    5. Plants vs. Zombies

    6. The Walking Dead

    7. Fruit Ninja

    8. Real Racing 2

    9. Where's My Water

    10. Draw Something 


    'Mobile games are designed to be played in small chunks
    of time, while waiting or taking a break. It's bite-sized fun.'

    The average person is most likely to play a mobile game between 1pm and 2pm,
    although one in five plays 'any time' of the day and
    one in eight prefers to play between the hours of 9pm and midnight.


    Forty-one percent have played a mobile game for up to three hours in one sitting.


    Eighty-one percent can't resist the fun these games provide and 42 percent play because it's exercise for the brain -
    but their fun can sometimes mean 'game over' in a different sense.


    From getting fired from work, to arriving late or completely missing an event, 27 per cent
    confess that their mobile game playing has gotten them into trouble. 

    In the UK, an Ofcom study recently found 16 per cent of adults
    now exclusively use smartphones or tablets to go online,
    a 10 per cent increase on last year.


    AMERICA'S INTERNET ADDICTION 

    One-fifth of all Americans reported to being on the internet 'almost constantly', with
    young adults making up the largest percentage of this category.



    The majority of Americans - 73 per cent - indicated
    that they go online on a daily basis, and many go on several times per day.


    A Pew Research Center survey collected data from internet users between June and July 2015, and confirmed that Americans are constantly logging in.

    Young people are the most connected; the study found that 36 per cent of people ages 18 to
    29 are online almost constantly, and 50 per cent go on several times per day.



    Teens and adults were found to share similar internet habits, with 24 percent of
    teenagers reporting almost constant use, and adults coming in at a similar figure.  


    The study also found half of adults (51 per cent) who use search engines do not realise the top
    items on many results pages are adverts or
    sponsored links. 

    The figures are from Ofcom's Adults' Media Use And Attitudes
    Report. 

    'This indicates these devices are not just supplementing PCs and laptops, but are starting to replace them,' the regulator said.


    'There is a need for people to be more aware or savvy
    about the content they are accessing online'. 

     

     



     

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  • Comment Link nagaway Δευτέρα, 20 Ιανουαρίου 2025 23:59 posted by nagaway

    India drafts new anti-trafficking bill, raises penalty for offenders
    By REUTERS

    Published: 13:55 GMT, 10 February 2016 | Updated: 13:55 GMT,
    10 February 2016









    e-mail



    By Anuradha Nagaraj

    CHENNAI, India, Feb 10 (Thomson Reuters Foundation) - A new bill being drafted in India aims to curb the steep rise in human trafficking by
    unifying several existing laws, raising the penalties for offenders and providing for victims' rehabilitation, government officials said on Wednesday.


    The bill calls for the creation of an organized crime investigation agency, a special court to deal with trafficking cases and severe penalties for repeat
    offenders and the trafficking of minors, they said.


    "Human trafficking in India has taken on many forms, with people being trafficked for forced labour, domestic work and even begging," a senior Women and
    Child Development Ministry official working on the draft bill told the Thomson Reuters Foundation.

    "All these cases are dealt with by various agencies and under numerous different laws," she said.


    "The Supreme Court of India felt that all cases, national or international, should come under the purview of one single law. The new legislation will have a more holistic approach and plug the lacunae in the implementation of anti-trafficking drives."

    As well as creating an all-embracing law against trafficking, the
    bill will propose increasing the penalty for offenders to up to 15 years' jail
    from the present four to five years, and will provide protection for both victims and witnesses, the
    official said.

    In addition, a separate court will be established to handle serious crimes
    committed across more than one Indian state, she said.


    At present, human trafficking cases are dealt with largely under the Immoral Traffic (Prevention) Act, though some
    also come under the Protection of Children from Sexual Offences
    Act, or sections of the Indian Penal Code and Code of Criminal Procedure,
    labour laws and overseas affairs, the official said.

    "This is a big step forward," Dr P M Nair, a member of
    the expert committee set up to draft the bill, told the Thomson Reuters Foundation in a telephone interview.


    "Since 2000, many of us working to prevent human trafficking have been pushing for comprehensive legislation. The highlight of the draft bill is that it gives victims a legal right to rehabilitation, making the state more accountable in doing so."

    According to National Crime Record Bureau data, 5,466 cases of trafficking were reported
    in 2014, an increase of 60 percent since 2010.

    "The new legislation hopes to fix these numbers," Nair said.
    "At present investigators, judicial officers and public prosecutors lack training in handling these sensitive cases. Under the new legislation, there will be an emphasis on ensuring better justice for victims."

    An inter-ministerial committee will examine the draft bill when it is completed and send it to parliament, which is expected to pass it into law
    later this year, officials said. (Reporting by Anuradha Nagaraj,
    editing by Tim Pearce. Please credit the Thomson Reuters Foundation, the charitable
    arm of Thomson Reuters, that covers humanitarian news, women's rights, trafficking and climate change.

    Visit website drafts new anti-trafficking bill, raises penalty for offenders

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